Agricola
SKU: 88015359484

Agricola

Sale price$48.60 Regular price$54.00
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Description

AgricolaIn Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

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SKU: 88015359484

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Practical and Efficient Mom
Fort Morgan, US
★★★★★ 5
Better than socks! Love these so much
My son has worn these every day of his life! So easy to put on! Do not fall off. Very soft cotton. His feet do not get too hot or cold. We do not use with socks. They are perfect! I have purchased in every size so far!
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Reviewed in the United States on April 28, 2022
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Jayci Specht
Lake Worth, US
★★★★★ 5
Stand on and look so great!
I have several pair of slipper shoes for my babe and these are the first ones I grab every day. They fit great and stay on his feet. You can put them on quickly and get out the door. Not to mention they are so adorable!
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Reviewed in the United States on April 1, 2022
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Jazejai
Phoenix, US
★★★★★ 5
Cute shoe that stays on
Very use to booties and shoes coming off of baby; however, the fasten on these prevent this without being too tight. The print is also adorable. Will purchase next size as baby's feet grow.
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Reviewed in the United States on November 10, 2022
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LMSunshine
Natrona Heights, US
★★★★★ 4
Expensive but they work
The nice thing about these is the snap. My baby has figured out Velcro but not snaps yet. I think they could cost a little less but they are good for when he is at daycare and we don't after to worry about him taking off his socks.
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Reviewed in the United States on October 18, 2021
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Aboutthatlife
New York, US
★★★★★ 5
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Reviewed in the United States on October 29, 2025

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